Post by sheenbeams on Mar 1, 2014 20:07:58 GMT
Bored and wanted an answer on how long it actually takes to 175 a pure "stat" mag in the worst possible way (afk, standing still, no enemies, no production devices).
Keep in mind it takes 40 minutes to get 0% from 99% 2400 seconds. The time required for a pure dex mag is longer than a pure attack mag.
Formulas used to determine(no work shown you can do it yourself).
We use the 2nd equation, with same variables. This equation forces dexterity to always be = to 0 so we never level it up and focus primarily on one stat. We solve for x. We substitute our previous equation into this one.
7x - 10y = 0 -> y = 7x/10 -> x = 10(z - 21x)/35 -> x = 2(z)/49
There are 1->9 intervals we need to solve for with different growth rates and different intervals, zn is our required points per interval, xn is our required 6* weapons, yn is our required furniture, tn is our time required per interval; where n is our interval we are on 1 through 9. tT is our total required time, tH is our time required in hours.
Using the two equations; we solve for x and solve for y using the value we get.
x = 2(z)/49
y = (z - 21x)/5
We solve for tn.
tn = 2400(xn + yn)
We add the time intervals together to get our total required time.
tT = 11.311 * 10^5 seconds = 1131100 seconds
tH = (1131100 seconds) * (1 hour)/(3600 seconds) = 314.19 hours OR 13.09 days
Keep in mind it takes 40 minutes to get 0% from 99% 2400 seconds. The time required for a pure dex mag is longer than a pure attack mag.
Formulas used to determine(no work shown you can do it yourself).
We use the 1st equation, where x is the amount of 6* weapons required, and y is the number of room furniture required, z is our total points per interval. This forces us to reach our maximum required points to reach our next interval. We solve for y.
21x + 5y = z -> y = (z - 21x)/5We use the 2nd equation, with same variables. This equation forces dexterity to always be = to 0 so we never level it up and focus primarily on one stat. We solve for x. We substitute our previous equation into this one.
7x - 10y = 0 -> y = 7x/10 -> x = 10(z - 21x)/35 -> x = 2(z)/49
There are 1->9 intervals we need to solve for with different growth rates and different intervals, zn is our required points per interval, xn is our required 6* weapons, yn is our required furniture, tn is our time required per interval; where n is our interval we are on 1 through 9. tT is our total required time, tH is our time required in hours.
Variable | zn | xn | yn | tn(10^5 seconds) |
Level 00-49 n=1 | 769 | 31.39 | 21.97 | 1.28 |
Level 50-59 n=2 | 359 | 14.65 | 10.27 | 0.599 |
Level 60-69 n=3 | 462 | 18.93 | 12.86 | 0.763 |
Level 70-79 n=4 | 564 | 23.02 | 16.12 | 0.939 |
Level 80-89 n=5 | 667 | 27.22 | 19.06 | 1.11 |
Level 90-99 n=6 | 769 | 31.39 | 21.97 | 1.28 |
Level 100-109 n=7 | 923 | 37.67 | 26.29 | 1.54 |
Level 110-119 n=8 | 1077 | 43.96 | 30.73 | 1.79 |
Level 120-175 n=9 | 1231 | 50.24 | 35.19 | 2.05 |
Using the two equations; we solve for x and solve for y using the value we get.
x = 2(z)/49
y = (z - 21x)/5
We solve for tn.
tn = 2400(xn + yn)
We add the time intervals together to get our total required time.
tT = 11.311 * 10^5 seconds = 1131100 seconds
tH = (1131100 seconds) * (1 hour)/(3600 seconds) = 314.19 hours OR 13.09 days